The Front Gate Dev Log: First Major Update


Hello, survivors!

We're excited to bring you a significant new update that will challenge your decision-making and push your management skills to their limit. This update is all about making the apocalypse feel more real, with tougher choices and more profound consequences for your actions. We've overhauled several core systems to create a more immersive and challenging experience.

New Features & Major Changes

New Bug Report System: We've added a new in-game bug report tool. If you encounter any issues, simply hit the designated key to send us a report directly from your game session. This will provide us with crucial information to fix problems faster and more efficiently.

Morale is Tougher: Keeping your survivors' morale high is now more difficult. Simple actions won't have the same impact, and negative events will have a more lasting effect on your group's overall mood. You'll need to be more strategic and consistent with your management to keep spirits up.

Consequences for Admitting Infected Individuals: Letting a potentially infected person into your camp is a high-risk gamble.

Consequences for Killing the Uninfected: Indiscriminately killing uninfected survivors is no longer a simple solution.

Vague Queue Count: The exact number of people waiting to get into your camp is no longer displayed. Instead, you'll see a vague range of numbers. This change is designed to remove the certainty from your decisions and force you to rely on instinct and resource management.

Incremental Watchtower Benefits: The watchtower no longer provides an all-or-nothing benefit. Its effectiveness is now incremental, based on how many you have. More lookouts mean better visibility.

Shorter Days: The days are now noticeably shorter. This gives you less time to complete the queue and make critical decisions. Every second counts.

New Notification System: We've implemented a brand-new notification system to help you keep track of everything happening in your camp. It will log your actions and key events, detailing their immediate outcomes. This helps you learn what decisions work and what decisions have negative consequences.

Ammo Economy Overhaul: We've completely rebalanced the ammo economy. Ammo is now cheaper but no longer regenerates at the start of a day.

Infection Spread in Quarantine: This is a critical change. Previously, infected people in quarantine were a static threat. Now, if you leave an infected individual in the quarantine area, they will infect others there. This new mechanic forces you to deal with an infected individual quickly or risk losing everyone in quarantine.

Thank you all for your continued support and feedback. We're excited to see how you adapt to these new challenges and tough decisions. As always, stay safe out there!

Files

The Front Gate (a2025.8.4.1100) 33 MB
3 hours ago

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